Globo - "Velho Chico"
Created at Quanta Post in 2016
Client: Globo - "Velho Chico" TV Series
In this TV series, I was responsible for creating the feathers and its shader for the vulture. The vulture has several layers of feathers that interact directly with the rigging system. It has controllers to align each feather according to its joint, bending and custom variables that control the open and close movement, ensuring that there will be no overlap between the layers of feathers. There are several variations of feather textures, mapped to each respective layer to create a natural look for the wings. On the topping, a fine layer o fur covers the body to fill the volume.