Havaianas - "Princesas"
Squirrel and Rabbit
Created at Consulado in 2015
Yeti feathers, fur and shading
In the bird, guides curves were used to place and deform each feather, linked to controllers in the rig. Feather alignment was established by two locators mapped by custom expressions, setting its Up Vector. A displace attribute was used to ensure that feathers are not overlapping during the animation.
For this breakdown, Arnold and alShaders were used for rendering. Yeti exposes for Arnold three parameters for mapping WUV feather coordinates: feather_param, feather_part and stradu. Using ramps, math and conditional nodes was possible to procedurally create pattern variations for each section of the wing. Another parameter, fur_id, was used for random color variation at some feathers of the body.