The Witcher

Year: 2019

Client: Netflix

VFX Studio: Framestore

I was responsible for creating the forest environment of the battle of Sodden Hill, in episode 8.

It was composed of different types of trees, shrubs, weeds, and grass.  Speed Tree was used to create assets.  I made a setup to efficiently scatter and render more than 100 million objects with maximum efficiency. It also had a tool to quickly paint probabilistic maps to create variation between each species of plant, and as well control its scale and orientation. It was easily adapted and used in many forest shots across the whole episode.

I was also responsible for creating the Character FX on Gerald's digi double on episode 1.